UltimatesDragonsong's Reprise

Dragonsong’s Reprise (Ultimate)

Strats by Phase

All strats found here are often referred to as APD strats. APD (Aether PUG Discord) was the server before NAUR.

P1: Adelphel, Grinnaux and Charibert

D △   T X   T □
D O         D O
D □   H X   H △

Charibert Protean Baits:

  • H > M > R > T, alternate sides to drop puddles, starting with CW of Charibert

P2: King Thordan

P3: Nidhogg

  • P3: Nidhogg Toolbox
  • Westhogg (Arrows always face West)
  • Tanks and melees adjust enumerations
  • Enumeration adjust priority: CW > CCW > Diagonal

P4: The Eyes / Intermission: Rewind!

The Eyes

  • The Eyes Toolbox
  • G1 NW/CCW, G2 NE/CW
  • Note: 3rd dive swaps use prio from their dive, so clockwise-most first dive takes clockwise-most third dive

Intermission: Rewind

P5: King Thordan II

Wrath of the Heavens

  • Wrath of the Heavens Toolbox
  • The two knights on the outside of the arena are relative North.
  • Blue defamation player stand 4 notches from relative NW or the line below the marker.
  • Divebomb marker goes opposite of the WAR (behind mage).
  • Lightnings behind the WAR (closer to wall), party in front of the WAR (closer to middle)

Death of the Heavens

  • Death of the Heavens Toolbox
  • WAR is relative North
  • Inner Dooms NW/NE, outer dooms E/W
  • Outer Dooms stay out to bait ‘Circle’ after dodging quakes, move into KB spots after baiting
  • NW/NE Dooms anchor SE/SW.
  • ‘Square’ and ‘Triangle’ non-dooms adjust to their partner. ‘Cross’ adjust on the fly.
  • Caster LB true north (A)

DOTH Quake Dodge Image

DOTH Quake Dodge Image

P6: Nidhogg and Hraesvelgr

  • Double Dragon Toolbox
  • G1 North/Nid, G2 South/Hrae
  • Rot Passes: Random DPS > Tank 1 > Tank 2 > Melee > Caster
  • Tank Rot Prio (or who takes first tank pass since rot applies healing debuff): WAR>GNB>>>>PLD>DRK
  • If using AM for wroth, chains go to the wall and Red Ignores go closer to the middle (both under Hrae)
  • WB2 in the toolbox is outdated as static WB2 is now used (see image below)
  • Melee tethers in WB2 will not fully stretch, they will still live

Static WB2 Positions Image

Static WB2 Positions Image

P7: The Dragon King

  • Dragon-King Thordan Toolbox
  • MRH trinities, G1 (Numbers) then G2 (Letters)
  • 3-3-2 stacks: G1 NW, G2 NE, tanks south
  • 6-1-1 stacks: G1 and G2 NW, Kitchen Sinking Tank NE, Invulning Tank south
  • Ignore Slides 33/34 (Slide 34 shows party positioning for 611 AMs however)

General Resources

Mitigation Sheets

Cheat Sheets and Documents

Simulations

Waymarks

Phase 1 NAUR
{"Name":"DSR Phase 1","MapID":788,"A":{"X":93.331,"Y":0.0,"Z":103.162,"ID":0,"Active":true},
"B":{"X":96.814,"Y":0.0,"Z":106.708,"ID":1,"Active":true},
"C":{"X":103.22,"Y":0.0,"Z":106.667,"ID":2,"Active":true},
"D":{"X":106.599,"Y":0.0,"Z":103.18,"ID":3,"Active":true},
"One":{"X":93.138,"Y":0.0,"Z":96.405,"ID":4,"Active":true},
"Two":{"X":96.841,"Y":0.0,"Z":93.279,"ID":5,"Active":true},
"Three":{"X":103.441,"Y":0.0,"Z":93.119,"ID":6,"Active":true},
"Four":{"X":106.664,"Y":0.0,"Z":96.402,"ID":7,"Active":true}}
NAUR DSR Markers
{"Name":"NAUR DSR Markers","MapID":788,"A":{"X":100.0,"Y":0.0,"Z":90.5,"ID":0,"Active":true},
"B":{"X":113.123,"Y":0.0,"Z":86.542,"ID":1,"Active":true},
"C":{"X":109.5,"Y":0.0,"Z":100.0,"ID":2,"Active":true},
"D":{"X":112.75,"Y":0.0,"Z":112.508,"ID":3,"Active":true},
"One":{"X":100.0,"Y":0.0,"Z":109.5,"ID":4,"Active":true},
"Two":{"X":87.148,"Y":0.0,"Z":112.929,"ID":5,"Active":true},
"Three":{"X":90.5,"Y":0.0,"Z":100.0,"ID":6,"Active":true},
"Four":{"X":87.218,"Y":0.0,"Z":87.125,"ID":7,"Active":true}}

Helpful Macros

  • P1 Setup Macro

Vault Knights PlayStation Macro

This is also the orientation of markers you’ll use in P5 PlayStation 2. It looks like this in-game:

D △   T X   T □
D O         D O
D □   H X   H △
  • Meteor Dodge Macro

Spam this to perform the cursed four hour meteor dodge.

/mlock
/merror off
/automove on <wait.1>
/automove off
/echo
/echo
/echo
/echo
/echo
/echo
/echo
/echo
/echo
/echo
/echo
  • P5 Limit Break Macro

You can use this macro to limit break without facing your target; as a phys range with proper positioning, this will allow you to limit break four meteors instead of three.

/mlock
/macroicon "Limit Break"
/autofacetarget off
/ac "Limit Break"
/autofacetarget on

Transition, every Akh Morn, and every Gigaflare require Kerachole/Sacred Soil. The correct timing for an Akh Morn kera/SS is immediately after the second trinity in exaflares; this will ensure it catches all of akh morn and will be up for the subsequent giggleflare.

Transition, every Akh Morn, and every Gigaflare require Kerachole/Sacred Soil. The correct timing for an Akh Morn kera/SS is immediately after the second trinity in exaflares; this will ensure it catches all of akh morn and will be up for the subsequent giggleflare.

Visual Guides and POVs

Tank

Healer

DPS

Toolbox POV